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'World of Warcraft Classic' developers reminisce

    • 204 posts
    August 26, 2020 6:43 AM EEST

    The excitement surrounding the relaunch of one of the most beloved video games in history is electrifying. For long-time players, it's an opportunity to relive some of our earliest memories from the version of the game we sunk hundreds (or thousands) of hours into. For others, it's an opportunity to experience the most legendary MMORPG of all time from the beginning.To get more news about Classic Wow, you can visit lootwowgold official website.

    Millions of people are psyched, but there's no one more excited than the developers.

    Ahead of the Aug. 27 launch, I spoke with WoW Classic developers Brian Birmingham, lead software engineer, and Omar Gonzalez, senior software engineer, about how much they're looking forward to Classic. We also chatted about some of their favorite memories from the early years of World of Warcraft and discussed the unique development process of reviving the original version of WoW.
    Birmingham and Gonzalez both began working on World of Warcraft during the early days before the launch of the first expansion in 2007. They're beyond ready for Classic to go live on Tuesday.

    "This is like a dream come true," Gonzalez said. "It’s exciting and also surreal, thinking back to the very beginnings and now being able to tie it back all over again. It’s been crazy and wonderful and exciting and I can’t wait ‘til launch."

    When World of Warcraft Classic was first announced in 2017, the news exploded online as fans imagined diving back into the annals of WoW history to feel that ineffable magic that captured so many people when it first launched in 2004. So much has changed over the game's lifetime that the original, vanilla experience that Classic is bringing back is shockingly different than retail version of the game is today.This is something that, when I heard we were planning on doing this, I was jumping at the opportunity to be a part of it," Birmingham said.

    Fans also jumped at the opportunity to be a part of it, signing on as participants in the closed beta test, eager to see the old world and help fine-tune the game so it could be as perfect as possible at launch. With more than three weeks left to go in the beta in July, Blizzard updated players saying that more than 17,000 bug reports had been filed by diligent testers.

    "It was really, really great to see the passion and dedication our fans have to be able to give us so many reports," said Birmingham. "This is such a big game with so many things to do, so many nooks and crannies to look in.""There are some very dedicated theory crafters that are really into all the math and all the combat mechanics, and they would try to figure out if we get things like the chance of parries and crushing blows correctly," Gonzalez added, referencing equation-based events that pop up in combat in the game. "They would just find a spot in the world where they could just punch turtles thousands of times so they could have a large enough sample size to say, ‘OK, taking randomness out of the equation, we average out to the expected combat chance whether it’s a dodge or a miss.'"

    He acknowledged the amount of time, energy, and effort that kind of testing takes and commended the community for helping the developers so thoroughly.