Ironman-mode was a joke since the survey passed that allowed
RS gold them to do those OP crater occasions. I don't see how allowing them set in Daemonheim is problematic. Additionally, it's been months (or years) since we've heard from Group Ironman-mode so I'm just gonna assume RS3 won't ever get it. They were probably gonna allow Ironmemes to set there, but since that has been shelved.
How? Literally the whole point of Dungeoneering is to get your stats up to clear more rooms/content/enemies/supervisors in the floors, craft better things to use, etc., so if you set with other irons, then that defeats the whole purpose of Dungeoneering, and I 10000% guarantee that you people will just get high level irons to take them through every thing and craft equipment for them like in ordinary DG. Group iron DG needs to not occur. Additionally Group Ironman mode in general needs not to happen, it is a bad idea by those who have no idea about how it's going to play out or how it's going to affect anything, and it is a huge waste of dev time required everywhere. Endgame PvM requiring groups is not the same story.
A few high dungeoneering exp fitting for such a higher level dungeon, although I have mentioned earlier, the situation for dg would have been if elite dungeons had been high-difficulty dungeons, with the drops as today, greatly reduced combat exp. Would make dungeoneering more diverse instead of being daemonheim flooring over and over from 1-120 (that is what people always bring up when whining about
buy 2007 runescape gold just how much a minigame ability dg is).But of course, pvmers mad, can't lock supervisors behind a service skill (what is magister again?), and others mad because it would make token farming have an dg req from becoming max combat in a week on a degree 3, also it would keep them.