World of Warcraft Shadowlands: Preview and Analysis
World of Warcraft: Shadowlands is rapidly approaching. This latest expansion has been put forward as a way to freshen up the game and bring back a range of much-missed features, but how does this play out in reality? Read on to discover our complete thoughts on WoW’s upcoming expansion, Shadowlands.To get more news about WoW Gold Classic Cheap, you can visit lootwowgold news official website.
After coming under heavy fire throughout its lifespan, Battle for Azeroth is finally drawing to a close. With its conclusion, the world’s eyes rest firmly upon Word of Warcraft: Shadowlands, which promises to bring back the joy of playing not just one, but several characters. We’ve been able to get our hands on Blizzard’s newest gem — here’s what we made of it.
In Shadowlands, Level 120 players are brought back to Level 50 and max level has been reverted to Level 60: this is what’s known as a Level Squish, or a collective reduction in level. Though levels have been reduced, players need not worry about their characters feeling any less powerful, as items from past expansions will still be readily accessible.
In addition, character stats have been treated similarly to levels, with characters also being subject to a Stats Squish, a collective lowering of statistics. With this, Blizzard has decided to curtail damage, which has progressively ramped up across expansions, before it reaches absurd numbers. With this in place, if you deal around 60,000 DPS in retail currently, that will correlate to around 5,000 DPS in Shadowlands. In essence, this decision won't led to any actual changes in gameplay, as creatures have also had their stats reduced, so it’s merely a question of optics.
New players will also have the chance to experience some of Shadowlands' new features from the moment they step foot into Azeroth, thanks to the new starting zone: Exile’s Reach. Long-tenured players will also be able to explore this area if they so please, but it hasn’t been designed with them in mind, as Exile’s Reach instead serves as the main zone for new players.
In Shadowlands, newcomers begin their journey as Alliance or Horde soldiers sent on a mission to off the coast of Tornheim. During your voyage, you’ll end up running aground on an island and discovering the dark and mysterious events taking place upon its shores. These newfound heroes will set out on the path to mastering their chosen class, with each new spell serving a unique purpose on the island. The Paladin’s Divine Shield, for example, allows them to pass through a deadly magical barrier than can’t be traversed otherwise!
This unique zone goes against the core of gameplay of WoW and almost has its own identity to the rest of Azeroth. It concludes in a mini-dungeon that can be completed either by yourself, with the help of AI partners, or alongside other players.
But don’t think for a second that Shadowlands neglects the existing playerbase, as seasoned players will also have the option to send any newly-created characters to Exile’s Reach, making this the first time that players have been able to make their choice of starting zone.