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WoW Classic levelling guide

    • 204 posts
    July 18, 2020 11:40 AM EEST

    Vanilla is coming and this time we are going to be prepared for everything. As Blizzard has officially stated the exact game build on which will Classic WoW be run, we’ve decided that a leveling guide might come handy. We are going to cover all the ins and outs of climbing towards Vanilla WoW’s level cap. Mostly we will focus on the orthodox approach - questing and skilling professions. But for those short on time we have something special, closer to the end of the guide.To get more news about Cheap WoW Gold, you can visit lootwowgold news official website.
    Few words of introduction first - Classic WoW will be released to the general public on August 27th, 2019. It will be running on patch 1.12, which is often considered the best WoW ever was. This patch comprises all of the Vanilla endgame content. Game designers decided to release instances in six phases in order to keep the challenge and item progression curve in check and mimic the way it happened back then, 15 years ago. This means that aside from Onyxia or Azuregos being fearsome again, Scarab Lord title is obtainable once again. Players will have the opportunity to engage in legendary and one of the highlights of Vanilla, Ahn’Qiraj questline. So wait patiently and set out on a nostalgia trip once the gates to the past open. Ah, and players don’t have to pay any additional fee for the reintroduced content - your WoW subscription covers it all.
    Quest nowadays consist of carefully devised quest hubs, waypoints and rhythm of exploration-fight-powertrip, repeated in every zone and story. Although, it helps with keeping ourselves engaged, in Vanilla questing was so far from what Blizzard offers us today. We bet new players who joined after Cataclysm will feel lost, almost as if they played completely different MMO.
    You were warned - Vanilla was hard. Not "Dark Souls hard" but virtually each class had to take mobs one by one except for the Mages and maybe particularly skilled Warlocks. Players had to scavenge for quests and assemble in groups in some zones. Sometimes grind was needed as quests weren’t enough to reach the level cap. Sounds harsh, but that’s how things were back in the good days of yore and might. We are here to take you by the hand, whisper some words of comfort and guide you through ramparts of clunky early WoW systems.

    For all of you we have completed list of zones fit for calm and handsomely rewarded leveling. They are divided into three sections - Alliance, Horde and Contested Territories. It seems like a straightforward route, but nothing is further from the truth. It’s just a draft. You will have to jump from zone to zone in order to gear up or straight-up smash some mobs to fill the experience gap. So treat this as a general overview of what’s there to kill. The proper guide comes next.