In WoW Classic the saying "What doesn't kill you, makes you stronger" has very peculiar meaning. When you enter a dungeon or raid instance, if you manage to survive and walk out with your shield (sometimes literally), you are stronger thanks to epic loot, that you've got. Or gold that you've got paid for assisting in a raid party.To get more news about WoW Gold Classi, you can visit lootwowgold news official website.
End game bosses like Ragnaros from Molten Core, Onyxia, Nefarian or Kel'Thuzad are not easy enemies to take down. Quite frankly, in WoW Classic, Blizzard didn't provide easy enemies. Something with a much higher level will one-shot you. Something with a lower level than yours will survive annoyingly long due to glancing blows mechanic, which is why you form a dungeon or raid group.
9 out of 10 times in gaming world 'tanking' will mean soaking up incoming damage, focusing the enemies' assault on yourself, while the rest of the squad is killing them. In WoW Classic, however, it is not as easy as it seems, since Threat mechanic is online, but we'll get to that.
The first thing that comes upon our heads when talking about tanking is the ability to take damage and survive. Naturally whatever champion, character, vehicle or any other creature or device in-game, that effectively increases its defense stats can make an excellent tank. Any Armor, Resistance, Health or Damage Reduction buffs, are welcome. No retribution is needed, however, if tank is able to reply with damage, or in any other way provide utility, it's the dream.
However, the most crucial factor in this department is gear. With gear comes survivability. When you are allowed to equip your character with the sturdiest, hardest pieces of armor giving you defensive stats, you don't have to worry about defensive cooldowns that much, and you can build yourself towards Threat generation more.
In World of Warcraft, an ability to take damage and walkout is not everything when it comes to tanking. Sure, you can walk into a group of mobs, let them hit you and survive with the help of healers, while Mages will wipe the enemies. But what happens when mobs lose their interest in you and attack your healers and Mages instead?
It doesn't. Many players live convinced that this is the most broken and unreliable mechanic in the whole Classic WoW, with only with Defias Pillagers difficulty being more broken. We could spend a whole week talking about it, or write books.
Let us say that mobs are not that stupid, as they would seem. They will kind of understand that the person who deals the most damage is the greatest Threat. Or the one who heals and keeps that annoying tank alive - as long as Healer lives, the tank will not go down, so the Healer should be killed first.