You are able to get off as soon as you need on the main continent working Kamas Dofus Retro with the carrier in [7.4]. Afterwards, you can go on the island using any class statue at town of Astrub, but only up to par 15. Past this level, you will not be able to return into Incarnam and if you lose a fight from the newcomer zone you will be brought back into the continent.
This information might be important to enjoy the Fairy Risette. This NPC in Incarnam's Tavern will make it possible for you to reset Spell Points and your Disposition at will to degree 30. If you want to exploit a viable elemental path at the beginning of the adventure and pick another one around level 30, then it could be interesting to stay on the island following degree 15 being careful not to go down again.
The Incarnam quests are ideal for a beginner. To get a Dofus participant who has a understanding of Dofus nevertheless, they are a waste of time. The quests are long in contrast to. There are nonetheless a few quests which may be intriguing for the things they bring.First, the pursuit"The secret of the dungeon" that starts in [3,4] will permit you to face a Gobball warlord. Along with getting a chance to loot the Gobball Capes and Headgear, you are able to recover a key from Incarnam's dungeon by speaking to the NPC in the end of the fight.
Then is a series of quests which each will give a piece of Cheap Dofus Kamas to you. This set provides a bonus of +25 in all stats, or +20 in the event that you skip an item (rationale explained below) and can be ideal for beginning an adventure of zero: Dare to battle an Osa: Quest that begins from level 5 in [4.0] and provided you've already completed other Incarnam quests. They give Boune outfit's cloak for a reward. If you don't have the guts to finish all Incarnam quests before this 20, you can certainly do without it.